It's 2546. This person is on a secret mission to find out about the stories of the past that haven't been told. His journey takes him into a secret virtual world where one company has recreated the 1980s, a time that saw the birth of video game development, and where a small European country, Hungary, played a big part. He finds a strange but exciting world, where computers were smuggled through the Iron Curtain and real engineers began making games. This small country was still under the control of the Soviet Union when a group of people set up one of the first game development studios in the world. Western computer stores began to make space on their shelves for Hungarian products.
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It's 2546. This person is on a secret mission to find out about the stories of the past that haven't been told. His journey takes him into a secret virtual world where one company has recreated the 1980s, a time that saw the birth of video game development, and where a small European country, Hungary, played a big part. He finds a strange but exciting world, where computers were smuggled through the Iron Curtain and real engineers began making games. This small country was still under the control of the Soviet Union when a group of people set up one of the first game development studios in the world. Western computer stores began to make space on their shelves for Hungarian products.
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